The Pixal3D image-to-3D pipeline with its three 1.3B DiTs quantized to GGUF — ≈2.7 GB each instead of ≈5.5 GB, roughly halving the download and the resident footprint. ≈85–120 s per asset on an RTX 5090, with PBR material baked into the mesh.
What this repo is: GGUF quantizations of the Pixal3D sparse-structure, shape and texture transformers, plus the fp16 decoders and the background remover / DINOv3 encoder the pipeline needs — weights only, not a retrain. Every sample below was generated with these exact GGUF weights.
Single image in, textured mesh out. Source images were rendered with Z-Image
Turbo; the meshes are Blender Workbench renders of the raw .glb — no
cleanup, no retopology, no separate paint stage.
| **source** — `a cute chunky retro robot toy standing upright, rounded metal body, simple friendly face, studio product photograph on a plain white background` | **mesh** — 17.1 MB `.glb`, generated in 119 s, seed 42 |
| **source** — `an ornate ceramic teapot with a curved spout and handle, glazed blue and white porcelain, studio product photograph` | **mesh** — 15.5 MB `.glb`, generated in 85 s, seed 42 |
Four views, 90° apart.
The chest display and dial, the ear knobs and the boot flare all survive quantization, and the surface reads as brushed metal — material is produced with the geometry rather than in a later pass.
| Parameter | Production value | Meaning |
|---|---|---|
seed |
any | Deterministic per seed |
| input | one RGB(A) image | Centred subject, plain background |
| output | .glb |
Mesh with baked material |
Supported modes: img2mesh, txt2mesh, and the _textured variants
_512_ and _1024_, differing in latent
resolution. Both are the same 1.3B architecture; pick one.[SPARSE] Conv backend: flex_gemm; Attention backend: flash_attn on load and pulls a valeoai/NAF estimator
from torch.hub on first run, so a fresh machine needs network access.| Path | Size | Role |
|---|---|---|
split/shape/slat_flow_img2shape_dit_1_3B_1024_bf16.gguf |
2.78 GB | shape DiT, 1024 latents |
split/shape/slat_flow_img2shape_dit_1_3B_512_bf16.gguf |
2.78 GB | shape DiT, 512 latents |
split/texture/slat_flow_imgshape2tex_dit_1_3B_1024_bf16.gguf |
2.78 GB | texture DiT |
split/Sparse/ss_flow_img_dit_1_3B_64_bf16.gguf |
2.68 GB | sparse-structure DiT |
split/decoder/shape_dec_next_dc_f16c32_fp16.safetensors |
948 MB | shape decoder (fp16, not quantized) |
split/decoder/tex_dec_next_dc_f16c32_fp16.safetensors |
948 MB | texture decoder (fp16) |
split/decoder/ss_dec_conv3d_16l8_fp16.safetensors |
148 MB | sparse-structure decoder (fp16) |
extras/dinov3-vitl16/ |
1.21 GB | DINOv3 image encoder |
extras/birefnet/ |
444 MB | background remover |
extras/moge-2-vitl/ |
1.31 GB | geometry estimator |
ChrisColeTech/Pixal3D.extras/moge-2-vitl/model.pt 1.3 GBextras/dinov3-vitl16/model.safetensors 1.2 GBsplit/decoder/shape_dec_next_dc_f16c32_fp16.safetensors 948 MBsplit/decoder/tex_dec_next_dc_f16c32_fp16.safetensors 948 MBextras/birefnet/model.safetensors 444 MBsplit/decoder/ss_dec_conv3d_16l8_fp16.safetensors 148 MBextras/naf/naf_release.pth 3 MB